MEGA MUSEUM - Lead Programmer
Over 130,000 installs on Google Play. As the sole programmer, I had to implement all game play mechanics and features such as:
• Finding the artifacts (match 2 of the same card referenced from the memory card game ‘Pairs').
• Maintaining variables for incremental stats changes (gaining coins and items)
• Retention techniques (Daily rewards/bonuses for returning the next day that builds up)
• Integrating In-App Purchases (Techniques that would give the player shortcuts for progression)
• Facebook integration (Allows the player to invite and share the game amongst friends)
THE WANDERER - Lead Developer
a text based post-apocalyptic survival. As the sole developer I had to take on all aspects of game development such as:
• Incremental variables (Day count, Items found, Survivor Points)
• Random events (events that may or may not affect player progression)
• AI fight scenes (events that require the player to use their stats and items to counter the attacks from unwanted visitors)
• Retention techniques (Daily rewards/bonuses for returning the next day that builds up)
• Advert integration (Reward adverts that give the player a supply crate full of items as a reward)
GUN RUNNER - Lead Programmer
Become a GUN RUNNER, amass an empire to become the boss of bullets and weaponry.
THE MAZE - Lead Developer
Move through the maze trying to survive against increasingly difficult hidden enemies.
Upgrade yourself to last as long as possible.
COLOUR RUSH - Lead Programmer
A mobile-fast-paced platformer with an objective to reach as far as you can by uncovering the hidden environment using your colourful body!
- featured on Newgrounds!
FACTORY FRENZY - Lead Developer
Build toys and create a fun factory! Play factory frenzy which gets progressively harder every round.
Each round you are challenged to build a new toy. The faster and more accurately you complete the round the more points you get.